hello fellow godot user, cute little game. a few things i'd like to say-
1. your game has a few common godot html export problems that i myself have faced before. So it you'd like it then i would like to tell you some fixes for them. (ex: blurry texts, content not sizing up to the window properly)
2. There's still time left in the jam, so try adding more paths around.
1. for blurry texts - go to Project Settings -> toggle the advanced settings button on the top right -> search 'MSDF' -> go to 'GUI > theme' -> Check the checkbox that says 'Default Font Multichannel Signed Distance Field' -> reload project. this will make text clear. you'll have to do this for every new project. 2. window size issue- Before exporting the project, go to Project Settings -> Display -> Window -> put stretch mode as 'canvas item' -> and aspect as 'keep' (you can play around with aspect, but keep usually works best).
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hello fellow godot user, cute little game. a few things i'd like to say-
1. your game has a few common godot html export problems that i myself have faced before. So it you'd like it then i would like to tell you some fixes for them. (ex: blurry texts, content not sizing up to the window properly)
2. There's still time left in the jam, so try adding more paths around.
I haven't been working with godot for that long so any tips are much appreciated
1. for blurry texts - go to Project Settings -> toggle the advanced settings button on the top right -> search 'MSDF' -> go to 'GUI > theme' -> Check the checkbox that says 'Default Font Multichannel Signed Distance Field' -> reload project. this will make text clear. you'll have to do this for every new project.
2. window size issue- Before exporting the project, go to Project Settings -> Display -> Window -> put stretch mode as 'canvas item' -> and aspect as 'keep' (you can play around with aspect, but keep usually works best).
thank you for the help got it just in time